Sunday, November 18, 2012

Free PDF Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds

Free PDF Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds

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Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds

Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds


Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds


Free PDF Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds

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Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds

Product details

Series: Pathfinder Campaign Setting

Hardcover: 300 pages

Publisher: Paizo Inc.; Brdgm edition (May 13, 2014)

Language: English

ISBN-10: 1601255977

ISBN-13: 978-1601255976

Product Dimensions:

8.6 x 0.8 x 11 inches

Shipping Weight: 2.4 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

38 customer reviews

Amazon Best Sellers Rank:

#92,737 in Books (See Top 100 in Books)

This book isn't exactly what I expected, but overall I think Paizo did a great job with it. I was picturing a book that was carved into gigantic sections for each of the main deities (and possibly some choice other gods), and within those chapters you would get the full-throttle version of each, including some monsters, hierarchy, maybe some nice plot hooks, locations, specific feats, spells and items. If your party was at odds with a particular god worshiping cult, then that was the chapter to solve all of your GM problems!That's not quite what you get here. It does have a lot of that, but spread out a bit different. Also note, that this book definitely pulls together quite a bit of info that is in other books, but it does it pretty well and I think it's worth it to have the complete resource campaign setting book for inspiration. The rest of this review is written with the understanding that not all the info is brand new.Here's a couple important points:1. The main deities are given nice long entries along with some new mechanics for obedience, boons and variant spell casting. There's also (anti)Paladin codes for those gods that support them and some general guidance on how dedicated priests of each god should act. I think this is helpful to give inspiration and motivation from a story perspective. Framework like this makes it a lot of fun for a GM like me who sometimes just can't decide on NPC stuff. The feats - at least the diety specfic ones - seem fairly well done to me despite what I've seen other reviewers say, and I really appreciate this as well. I'm a fan of flavor driven content, and any character options that make you feel like your PC is a hardcore follower of a god helps, IMO.2. There is a section on "other gods" and I'm not really sure what Paizo's intent was here. It starts with I guess what you could call the "Class B" gods, and gives a half page description for each. This seemed weak to me, as this book should be the one where gods such as Ghaulander (sp?) finally get some game-specific info to work with - a worshiper NPC, some boons, a short description of some stronghold, anything more than what they did. Giving this group a nice two-page spread for each would have gone a long way with fans.Then, this same section continues to list many many many race specific gods, along with a few others but with only a few lines of text for each, and I really don't understand why. I would have liked to see something else added here or leave it out for another volume down the road.3. The character options section took up more of the book than I was expecting. I only say that because again, I feel more pages should have been spent on the gods themselves. There are 3 prestige classes, several feats (most pertaining to a deity, but not all) and several new spells and magic items. For the most part, it gives the feel that, if you want a PC that is super-focused on a deity and that will play a large part in the campaign, then these are the options for you. If you don't want that, then you probably don't need to bother - but that's what this book is all about (and there definitely are some good ones in there). I think they did a pretty good job here.(I will say though, there are a few feats/spells that maybe needed a couple seconds of play-testing before print. But this isn't the only book that does that.)4. There's a short bestiary giving two (one high level unique, one low level) monster associated with each (main) god. I love this kind of thing and it's done well. More ready to use game content when focusing one deity.5. I like the tables in the back giving a nice run-down of who's-who in the deity space, listing favored weapons, domains, all that stuff. Only thing is it just leaves you wanting more detail on all those gods and demigodsThe book looks great, and for any GM that gets inspiration from flipping through all the source books, this is another one for you that pulls things into one place. Even if you don't put the gods in your campaigns at all, about half the book is still full of options you can use as a player/item/monster resource. I would have organized it differently, and dropped a few low-value pages to reinforce others, but overall it's a good book.

No one designs deities for D20 like Sean K. Reynolds, from the earliest Third Edition Greyhawk products right up through Pathfinder, and this book is his apotheosis. In this 300 page hardcover Reynolds expands upon the gods of Golarion, offering history, symbols, servitors and game stats, plus plenty of mechanical options for your PC or NPC.

More knowledge and lore can’t hurt anyone who’s involved .

Good detail on the major Gods, and sufficient info on the minor ones. The book has lots of little hooks and such that come in handy when running a religious character or campaign. Definitely worth the purchase for our gaming library.

I really like this book because it provides solid background on the Pathfinder Campaign Setting Gods. It's nice to read up on the different dieties and what each one stands for. The artwork is also superb. The items and magic in this book are just a bonus.

Beautifully illustrated, wonderfully detailed, and provides tons of adventure ideas. The mythology of Golarion is very fascinating. This book provides big write ups for the 20 core deities, as well as many of the minor ones found in various PF adventures. If you never got bothered to get Gods and Magic, this is a great book.On a personal note, it finally shuts down the idea that good-aligned clerics and paladins can worship Asmodeus, so I'm thankful for that.

Lots of info on each god and more info on playing a cleric of that god. Adds additional role playing info to the cleric you are playing or an npc the group is dealing with.

This is an excellent book for expanding your game! Feats and new spells to augment your divine characters as well as extreme in depth details on the Gods of Pathfinder. Useful even if you have your own campaign world for the prestige classes, spells and feats, as well as new items. The price is a little high, but my pleasure with the book outweighs the cost. Useful to players who enjoy clerics and DM's who want to expand the churches of their worlds.

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Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds PDF

Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds PDF

Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds PDF
Pathfinder Campaign Setting: Inner Sea Gods, by Sean K. Reynolds PDF

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